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by Liefje, Level 10
Last updated at May 5, 2009, 12:15 pm
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At the birth of multiplayer PC FPS games, we saw one gametype that EVERYONE played - Free For All. Everyone was new to multiplayer FPS and the goal is simple - kill as many people as possible. But FFA was developing skills that all good duellers must have. These skills can not be learned from Clan Arena.
Clan Arena also creates some bad habits in game. I find that I forget to actually go and pick up weapons because I assume that I have it already. I rocket jump when I have 30hp. Timing items goes completely out the window. I get lazy and allow shots to hit me because I start with so much health. I assume that everyone has a lot of health and I do silly things like try and rail them when they would already be dead with just a few machine gun bullets.
While CA is a lot of fun to practice the weapons, learn the map layouts and practice the movement there are vital skills that are needed to be worked on to ready any new player for some intense 1 vs 1 action. I would recommend new players to FPS (especially Quake) to first learn the weapons, maps and movement with Clan Arena, then hone your skills in Deathmatch. The reason for this is because even if I played a lot of Unreal Tournament duels, I find that I am still miles away from the veteran Quake duellers.
So I thought to myself, "I don't remember being this freakin n00b when I tried duelling in Unreal for the first time, why do I suck so badly now?". Then it dawned on me. I have never played FFA in Quake... ever!
FFA is great to learn the weapon placements, maplock and the timing of armors. As silly as it sounds, if you put a lot of thinking into FFA matches and don't just spam machine gun at people you can really learn map control faster than just playing better opponents in 1v1.
The main reason it takes so long for me to learn maps when playing better opponents is that when they have maplock, I have a tough time trying to regain control, especially if I don't know the item placements. A lot of time is wasted searching for powerups and weapons. FFA lets me practice everything while learning exactly where everything is and how much time I need to get from A to B (minus all the people that try and kill me on the way).
Another thing being good at FFA teaches you is dodging. In Clan Arena, you spawn with so much health its fine to take a rail or two and you can still be in good health to take down guys. After 2 rails in FFA fresh off the spawn, you're dead! If you want to win a FFA map, you should try to time at least time ONE item and don't waste any time dying otherwise your spammy opponents will catch up to you.

Then when you've mastered maplock on FFA, when it comes to duels it should be a little easier on you as there are a lot less opponents to focus on. Then you can take some time and think about all the items you need to time, as well as the condition and position of your opponent.
Looking back at the positive things i've written about FFA, 6 months ago I couldn't say I would have even thought this way. I was a player who hated the spam and newbie luck of FFA but I think now it's come to the point where I have to say "I need FFA to improve".... and maybe the tactic will work for new players who want to be good at duels too! Good luck everybody!

6 comments
f27wreck May 5, 2009 at 1:40 pm
+1 votes
GREAT article ... absolutely excellent points.
i'm gonna go out on a limb here and say that i have encountered people from clan arena/rocket arena backgrounds that can outaim the best players in the world. period. in terms of overall fighting ability, the non-DM mods are home to some of the absolute best. and it's no wonder that that is the case since no focus has to be given to anything else in CA.
the game mode is by far the most action-packed and enjoyable, as it draws in players who get tired of running around with MG, but sometimes it can be very unfriendly to the other game modes.
CA can definitely be used to hone fighting skills, but it won't teach you everything!
i'm gonna go out on a limb here and say that i have encountered people from clan arena/rocket arena backgrounds that can outaim the best players in the world. period. in terms of overall fighting ability, the non-DM mods are home to some of the absolute best. and it's no wonder that that is the case since no focus has to be given to anything else in CA.
the game mode is by far the most action-packed and enjoyable, as it draws in players who get tired of running around with MG, but sometimes it can be very unfriendly to the other game modes.
CA can definitely be used to hone fighting skills, but it won't teach you everything!
click May 5, 2009 at 3:28 pm
+1 votes
I pick up a lot of bad habits for 1v1 when I play Clan Arena. Sometimes when I 1v1 after I've been playing a lot of CA I'll find myself spamming the ground with rockets when I'm in up close fight and die hehe, where as in CA you can win by doing that a lot in pubs. I'll also do unnecessary rocket jumps on dm6 that I normally do in CA. However I'm not much of a dueler anyways and I'm not looking to improve that much in it so it's all good!
K0RRUPTED May 5, 2009 at 5:46 pm
+1 votes
Very excellent points made here. CA definitely develops many bad habits for duels. Duel is really the only game type I seem to play.
Usually, I'll get on. Play a practice game to warm up. Then play about 3 duels. After that usually BS around in an instagib server to work on my rail shots. Then depending on what mood I'm in, I'll either play CA, TDM, or FFA. (Usually turns out to be CA).
Though my Duel skills seem to stay pretty steady, I do sometimes make a petty mistake thinking that I'm in CA.
Usually, I'll get on. Play a practice game to warm up. Then play about 3 duels. After that usually BS around in an instagib server to work on my rail shots. Then depending on what mood I'm in, I'll either play CA, TDM, or FFA. (Usually turns out to be CA).
Though my Duel skills seem to stay pretty steady, I do sometimes make a petty mistake thinking that I'm in CA.
weejaishere May 6, 2009 at 2:43 am
+1 votes
after playing so much clan arena I really do not want to pickup items ever again.
obsoleet May 6, 2009 at 5:00 pm
+1 votes
One thing on learning item placement...sometimes it is different on duels vs FFA.
A couple more things you can learn from FFA:
1. Spawn locations - People are spawning all the time, and often in your view...this isn't as quick as loading up a practice map and slash killing but it gives you the chance to react to spawners and also see people's movement tendencies from certain spawn points. For example, on dm6 ppl will usually run down the stairs when they spawn LG. and run up the stairs when they spawn near the bridge across from rail.
2. Ammo conservation and aim practice - in CA you can spam a lot more and even in 1v1 sometimes ammo isn't much of a concern. However, in FFA you often have a lot less ammo to work with. CA is also good for aim practice but I find the tendency to spam means you may leanr to use a weapon in a counterproductive way. In FFA, sometimes when I play I try to go for 100% aim with certain weapons to reduce the times I take bad shots.
3. Camping strats - FFA is a great way to learn camping spots such as good spots to set up rail shots. I think this is sometimes something you just learn naturally as u start to get a sense of where people tend to move. For example, people tend to run through the middle of a doorway unless its right against a wall...then they tend to hug the wall.
A couple more things you can learn from FFA:
1. Spawn locations - People are spawning all the time, and often in your view...this isn't as quick as loading up a practice map and slash killing but it gives you the chance to react to spawners and also see people's movement tendencies from certain spawn points. For example, on dm6 ppl will usually run down the stairs when they spawn LG. and run up the stairs when they spawn near the bridge across from rail.
2. Ammo conservation and aim practice - in CA you can spam a lot more and even in 1v1 sometimes ammo isn't much of a concern. However, in FFA you often have a lot less ammo to work with. CA is also good for aim practice but I find the tendency to spam means you may leanr to use a weapon in a counterproductive way. In FFA, sometimes when I play I try to go for 100% aim with certain weapons to reduce the times I take bad shots.
3. Camping strats - FFA is a great way to learn camping spots such as good spots to set up rail shots. I think this is sometimes something you just learn naturally as u start to get a sense of where people tend to move. For example, people tend to run through the middle of a doorway unless its right against a wall...then they tend to hug the wall.
QuazL May 9, 2009 at 1:35 pm
+1 votes
Great post. Any post with a picture is boss in my book.
Seriously, I didn't think about alot of this stuff. I played RA3 pretty much 75 percent of my quake life, I suck at Duels. I am going to test your theory and play some FFA.
Seriously, I didn't think about alot of this stuff. I played RA3 pretty much 75 percent of my quake life, I suck at Duels. I am going to test your theory and play some FFA.
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